Royal Mail PDA Case Study Concept

Royal Mail PDA Case Study Concept

Category

Product Design

Client

Royal Mail

Products

App - Research, Wireframe, Mockups, Prototypes

As parcel delivery gradually becomes Royal Mail’s main business focus, today’s posties couldn’t complete their loops without a PDA (Postal Digital Assistant).

Despite staying active by walking over 15,000 steps each day, exploring the UI of my PDA to identify usability challenges has been an oddly fun way for me, as a postie, to relieve the stress of tackling the never-ending piles of post each day.

As parcel delivery gradually becomes Royal Mail’s main business focus, today’s posties couldn’t complete their loops without a PDA (Postal Digital Assistant).

Despite staying active by walking over 15,000 steps each day, exploring the UI of my PDA to identify usability challenges has been an oddly fun way for me, as a postie, to relieve the stress of tackling the never-ending piles of post each day.

As parcel delivery gradually becomes Royal Mail’s main business focus, today’s posties couldn’t complete their loops without a PDA (Postal Digital Assistant).

Despite staying active by walking over 15,000 steps each day, exploring the UI of my PDA to identify usability challenges has been an oddly fun way for me, as a postie, to relieve the stress of tackling the never-ending piles of post each day.

Problems

The Retail Group’s rewards system is currently fragmented across its various brands. To add more value to their customers’ point earnings, the Group is looking to develop a consolidated platform. This would allow customers to be rewarded for their loyalty in one place, simplifying and enhancing their overall experience.

Research

Competitive User Interviews

MoneyBack is the primary competitor in the market. By conducting user interviews with their current users, we can gain a comprehensive understanding of their experience across multiple aspects.

We invited 5 users from diverse age groups, professions and genders to participate in the interviews.

Competitive User Interviews

MoneyBack is the primary competitor in the market. By conducting user interviews with their current users, we can gain a comprehensive understanding of their experience across multiple aspects.

We invited 5 users from diverse age groups, professions and genders to participate in the interviews.

Competitive User Interviews

MoneyBack is the primary competitor in the market. By conducting user interviews with their current users, we can gain a comprehensive understanding of their experience across multiple aspects.

We invited 5 users from diverse age groups, professions and genders to participate in the interviews.

Pain Points

We have identified pain points for MoneyBack users, particularly in the area of rewards and offers redemption.

  • Cluttered locations of redeemed offers and rewards frustrate users during the redemption and spending processes.

  • Similarity of offer and reward cards makes browsing and redemptions confusing

  • Complicated and lengthy steps and rules for redemptions diminish the desire to redeem

MoneyBack Offer and Reward Cards

Opportunities

Rewards and offers redemption is a one of the areas where we see valuable opportunities for yuu to excel among competitors.

  • A centralised location for all redeemed offers and rewards, and possibly a quick access to them

  • Clear indicators to help users distinguish between offers and rewards and whether they require points for redemption

  • Simple and easy-to-understand steps and rules for redeeming rewards

Solution

I have come up with a set of user stories that are a combination of the existing functions and newly defined solutions to address pain points based on my research.

Wireframes of Home Page (programme initially named "Woo")

Wireframes of Home Page (programme initially named "Woo")

5-Second Tests

20 participants have been invited to take part in the 5-second tests for the 2 versions of card list designs. After taking quick looks on the designs, they were given 3 questions to answer.

Questions
  1. What brands did you see from the cards?

  2. Please describe the differences you noticed between the cards.

  3. Was there anything confusing?

5-Second Test for Design 2

Results Analysis

In Design 2,

  • 90% of the participants were able to distinguish between Offer and Reward cards by their badges.

  • The majority of participants noticed whether points were present on the cards.

Both of these components received significantly fewer mentions in the test for Design 1.

UI Prototype

Design features to help differentiate between rewards and offers:

  • "Just for Yuu" badges for free unique member offers and "Yuu Reward" badges for point-based rewards

  • Points display on cards and details pages for point-based rewards

  • Use of visual-focused and info-light feature images to prevent confusion caused by an overload of text and other information, which leads to the reduced motivation to redeem

Impact

Top App

on iPhones and Androids


Yuu topped the App Store and Google Play’s Free Apps charts in Hong Kong for months after its launch and is still the 2nd Top Free App on App Store at this moment in 2024.


4 Million +

active members


More than 4 million of Hong Kong’s 7 million residents have registered as Yuu members through the app, with 2 million signing up in the first 10 days, thanks to its streamlined and intuitive registration process.

Email to learn more:

winglokkee@gmail.com